Over 80 amateur detectives descended upon the aisles of Wilson Library Monday evening to try and solve a Carolina murder mystery, as the library hosts its semi-annual game of Clue.
The tradition, which started in 2012, allows students to participate in a live, immersive version of the classic mystery board game. Throughout the night, teams of three to five students interrogate suspects, corroborate suspect testimony and examine physical evidence, gaining points along the way, until the top three teams are crowned winners.
Emily Jack, Wilson Library’s community engagement librarian, has worked on all 11 presentations of the game and has seen it transform over the years, even growing large enough to require a mobile app.
“The game is produced by a hard-working committee, each member of which has her or his own role,” Jack said. “I’m one of the game designers, which means that I create and update the challenges within the game and make sure all the pieces fit together.”
But after Monday’s game, Jack won’t have any time to sit back and relax. It’s already time to plan next semester’s mystery.