Amemo to UNC faculty:Have you noticed that some students seem a little behind on their reading Monday mornings? Or perhaps a paper written during the weekend is laden with grammatical errors, incorrect word usage or misplaced commas?
The explanation behind this problem must be uncovered. And two weeks into the school year, the justification has become clear - college football.
No, seriously.
While in the past, such an excuse was relegated to the pantheon of cop-outs along with "The dog ate my homework" and "There was a blue-cup special at He's Not," students have a legitimate reason for running out of time to make a Blackboard post after a weekend of viewing battles on the gridiron. The games have become far too long.
While NFL games barely eclipse the three-hour mark on average, according to former NFL referee Jerry Markbreit on the Chicago Tribune's Web site, televised college contests regularly push past three-and-a-half hours.
Saturday's contest between UNC and Georgia Tech - for those fans that persevered through all three hours and 46 minutes of it - served as a perfect reminder of how unbearable watching an entire game has become.
While the first half went briskly, taking a comparatively meager one hour and 37 minutes, the second half seemed endless. At one point, after the replay official decided to review a Jesse Holley catch for no apparent reason, color commentator Ed Cunningham aptly wondered, "Is that worth stopping the game over?"
Although the introduction of instant replay worsens the problem, the crux of the matter is two-fold: the necessary evil of television timeouts and the unnecessary evil of the rulebook.
Television timeouts, of which there are approximately four per quarter, drain the excitement from players as well as fans.